Case study · Client name withheld

Multiplayer Mobile Games

Five online games where players compete against each other

Multiplayer games live or die by the match: finding opponents, keeping play fair and fast, and giving players a reason to come back. These five games, developed for clients, put players against each other — at the pool table, in an arena, in an election campaign, on a race track and in a rap battle.

Representative artwork from the multiplayer games in this collection, shown as tilted screens on a dark blue stage — such as the arena shooter, the snack-character runner, online pool and the rap battle
Representative artwork recreated in each game's style for this portfolio — not screenshots of the delivered games.
Client
Game clients
Platforms
Mobile
Our scope
Game development

The product

What it does, and for whom

Each game has its own genre and audience, but the same multiplayer foundations run through all of them: rooms or matches with other players, turns or real-time play, rankings, and characters or items to unlock.

Scope Each client runs its game and its store presence. To keep the clients confidential, the game names are withheld and every image on this page is new artwork recreated in the game's style for this portfolio, not a screenshot of the delivered game.

The product in use

The games

  1. Online 8-ball pool

    Players take on each other at the table: line up the shot with the guide, choose the power and pot their balls. A knockout mode can end a match in a single shot, and rankings track the best players.

    Representative artwork: a top-down 8-ball pool table on green felt with a cue aimed at the white ball along a dotted guide line, a power meter on the left and two player avatars with heart lives on the right
    Online pool.
  2. Arena shooter for up to eight players

    Short, chaotic matches for up to eight players in cartoon arenas. Coins unlock new characters, levels and cosmetics. Every so often a red-light phase freezes the arena: anyone who moves is eliminated, although firing still counts.

    Representative artwork: a side-view desert-town arena with wooden platforms and ladders, six small cartoon fighters shooting coloured blasts, a red warning light at the top, a joystick and jump and shoot buttons
    Arena shooter.
  3. Election strategy game

    A real-time multiplayer strategy game about politics: players run campaigns, outsmart rivals and compete for control of the country, meeting in a waiting room before each week of play.

    Representative artwork: a waiting room in front of a fictional town hall with bunting, a card of a cartoon candidate holding a megaphone with a star, ballot boxes, eight player slots on the left, a week scroll numbered 1 to 8 and a green play button
    Election strategy game — fictional characters and setting.
  4. Racing runner

    A runner where players race each other in real time through city streets, avoiding obstacles and hitting rivals with bombs, and unlock new characters as they rise in the rankings.

    Representative artwork: a pancake-stack character running down a city avenue between office buildings and trees, a doughnut and a waffle rival ahead, road barriers, a shield power-up and a bomb pickup
    Racing runner.
  5. Rap battle

    Two players face off: each picks a beat and improvises over it, working in the words or topic the game hands out, before a judge screen announces the result. Rankings keep score.

    Representative artwork: a rap battle screen on a poster-covered wall — two player avatars with a versus badge and a 24-second countdown, three glowing word prompts — moon, train, gold — and a studio microphone with a sound-wave ring
    Rap battle.

About these images: every image on this page is new artwork recreated in each game's style for this portfolio to keep the clients confidential. It follows the games' genres and mechanics but is not a screenshot of any delivered game.

Our contribution

Our role

  1. Game development

    Development of each game for its client.

Planning a multiplayer game?

Tell us about the game — genre, platforms and how players should meet. We develop casual and mid-core mobile games.