Case study · Client name withheld

Idle Restaurant Tycoon Game

An idle tycoon game about running and automating food shops

The player starts with one small shop: cook the food, carry it to the counter and serve customers in the shop and at the drive-thru. Earnings pay for hiring staff who take over the work, for faster equipment and for unlocking further shops.

Representative artwork: an isometric toy-like fast-food street with a burger shop and drive-thru, a pizza place, a taco truck and a smoothie bar, with customers, staff, cars, a delivery scooter and stacks of cash
Representative artwork recreated in the game's style for this portfolio — not a screenshot of the delivered game.
Client
Mobile game publisher
Platforms
Android
Our scope
Game development

The product

What it does, and for whom

An idle tycoon with toy-like isometric art: hands-on at first, then increasingly automated, so the game shifts from serving customers to managing a growing business.

Scope The publisher runs the game and its store presence. To keep the client confidential, the game's name is withheld and every image on this page is new artwork recreated for this portfolio, not a screenshot of the delivered game. The street and shops in these illustrations are a fictional setting; the delivered game has its own theme.

Core loop

Running the shop

A shop in full swing: cooks at the grill, a stack of food at the counter, customers at tables and in the queue, and cars waiting at the drive-thru.

Representative gameplay screen on a phone with a close-up: a burger shop with cooks, a food stack at the counter, seated customers, a queue and cars at the drive-thru
Representative artwork recreated for this portfolio.
  1. Cook and serve

    Make the food and bring it to the counter and the drive-thru window.

  2. Collect earnings

    Each served order adds to the cash waiting at the counter.

  3. Hire and upgrade

    Staff automate the work; upgrades make them and the equipment faster.

The product in use

More of the game

  1. Hiring staff

    Staff take over cooking, the till, packing and delivery.

    Representative artwork: a wooden notice board with four pinned cards — a grill cook, a cashier, a packer and a delivery rider — each with a skill row
    Staff to hire.

About these images: every image on this page is new artwork recreated in the game's style for this portfolio to keep the client confidential. It follows the game's genre and mechanics but is not a screenshot of the delivered game.

Our contribution

Our role

  1. Game development

    Development of the Android game for the publisher.

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