Case study · Client name withheld
Victorian Detective Merge Puzzle
A merge-2 mystery game set in Victorian London, built in Unity
Clue objects on the board — letters, keys, pocket watches, notebooks — merge in pairs into more revealing evidence. That evidence moves the investigation on: crime scenes with clues to find, short mini-games and a story told through its characters. Our team fully developed the game in Unity.

- Client
- Mobile game publisher
- Platforms
- Android
- Our scope
- Gameplay · Investigation · Story and interface
The product
What it does, and for whom
A merge puzzle with a detective story wrapped around it. Every merge chain is themed as evidence, so progress on the board reads as progress in the case.
Scope The publisher runs the game and its store presence. To keep the client confidential, the game's name is withheld and every image on this page is new artwork recreated for this portfolio, not a screenshot of the delivered game.
Core loop
Merging evidence
The merge board: characters with requests at the top, clue objects in pairs, locked crates at the edges, and two notebooks merging into a locked diary.
Merge clue objects
Two identical objects merge into a more revealing piece of evidence.
Answer requests
Characters ask for particular items to move the case on.
Investigate scenes
New evidence opens crime scenes and mini-games with clues to find.
The product in use
More of the game
Crime scenes
Scenes are searched for clues, each marked once found.
About these images: every image on this page is new artwork recreated in the game's style for this portfolio to keep the client confidential. It follows the game's genre and mechanics but is not a screenshot of the delivered game.
Our contribution
What our team built
Gameplay
The merge board and clue-object chains, requests and locked cells.
Investigation
Crime scenes with clues to find and short mini-games.
Story and interface
Story presentation and the game's screens.
Technologies Unity
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