Case study · Client name withheld

Victorian Detective Merge Puzzle

A merge-2 mystery game set in Victorian London, built in Unity

Clue objects on the board — letters, keys, pocket watches, notebooks — merge in pairs into more revealing evidence. That evidence moves the investigation on: crime scenes with clues to find, short mini-games and a story told through its characters. Our team fully developed the game in Unity.

Representative artwork: a young woman investigator with a magnifying glass kneels on a wet cobbled street at night beside a dropped glove and key, beside a bearded gentleman with a lantern, while a figure in a top hat slips through a lit doorway behind them
Representative artwork recreated in the game's style for this portfolio — not a screenshot of the delivered game.
Client
Mobile game publisher
Platforms
Android
Our scope
Gameplay · Investigation · Story and interface

The product

What it does, and for whom

A merge puzzle with a detective story wrapped around it. Every merge chain is themed as evidence, so progress on the board reads as progress in the case.

Scope The publisher runs the game and its store presence. To keep the client confidential, the game's name is withheld and every image on this page is new artwork recreated for this portfolio, not a screenshot of the delivered game.

Core loop

Merging evidence

The merge board: characters with requests at the top, clue objects in pairs, locked crates at the edges, and two notebooks merging into a locked diary.

Representative gameplay screen on a phone with a close-up: three characters with requests above a dark merge board of clue objects, two notebooks merging into a locked diary
Representative artwork recreated for this portfolio.
  1. Merge clue objects

    Two identical objects merge into a more revealing piece of evidence.

  2. Answer requests

    Characters ask for particular items to move the case on.

  3. Investigate scenes

    New evidence opens crime scenes and mini-games with clues to find.

The product in use

More of the game

  1. Crime scenes

    Scenes are searched for clues, each marked once found.

    Representative artwork: a Victorian study at night with an open window and toppled chair, five clue spots ringed in gold — a torn letter on the desk, a footprint on the rug, a broken pocket watch, a key in the fireplace and a vial on the windowsill
    Crime scene with clues to find.

About these images: every image on this page is new artwork recreated in the game's style for this portfolio to keep the client confidential. It follows the game's genre and mechanics but is not a screenshot of the delivered game.

Our contribution

What our team built

  1. Gameplay

    The merge board and clue-object chains, requests and locked cells.

  2. Investigation

    Crime scenes with clues to find and short mini-games.

  3. Story and interface

    Story presentation and the game's screens.

Technologies Unity

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