Case study · Client name withheld

Brain-Training Puzzle Games

Five small logic puzzles for phones: hexagons, colours, loops, patterns and paths

Five small puzzle games developed for clients, each around one clear idea: fit hexagon pieces into a honeycomb, fill a Sudoku with colours instead of numbers, sort coloured balls around two linked loops, rebuild a pattern from red-and-black pieces, and slide tiles until a ball can roll to the goal. Each game has its own levels or difficulty steps, and most add hints for the tricky stages.

Phones on a dark honey-brown stage showing recreated screens from the puzzle games in this collection, led by the hexagon block puzzle with its honeycomb board and coloured pieces
Screens recreated in each game's style for this portfolio — not screenshots of the delivered games.
Client
Game clients
Platforms
Mobile
Our scope
Game development

The product

What it does, and for whom

Brain-training puzzles live on short sessions: rules a player understands in seconds, levels that get gradually harder, and help — hints, undo or a skip — when a player gets stuck. Each game in this collection keeps its own look and its own puzzle idea.

Scope The clients run the games and their store presence. To keep the clients confidential, the game names are withheld, and every screen on this page is recreated in the game's style for this portfolio with example data — not a screenshot of the delivered game.

The product in use

The games

  1. Hexagon block puzzle

    The player drags hexagon pieces onto a honeycomb shape until every cell is filled. Levels unlock one after another, and a hint shows where a piece belongs on tricky stages.

    Two recreated screens on a brown background under a honey-coloured header: level 3 with a honeycomb board partly filled by a green piece, a hint shading the cells where the purple piece goes, and blue, purple and orange pieces below with a hint button; and the level path with levels 1 and 2 completed, level 3 open and levels 4 and 5 locked
    Filling the honeycomb, and the level path. Close-ups on phones: tap any image for the full screen.
  2. Colour Sudoku

    Classic Sudoku rules with nine colours in place of the digits; numbers can be shown on the colours for players who prefer them. The player picks Easy, Medium, Hard or Expert, has undo, erase and hints, and sees completed puzzles and times for each difficulty.

    Two recreated screens: an Easy colour Sudoku with score 480, 1 of 5 mistakes and a 06:42 timer, a 9 by 9 grid partly filled with nine colours, undo, erase, hints and show-numbers tools and a row of colour swatches; and statistics for Easy, Medium, Hard and Expert with puzzles completed, average time and best time
    A colour puzzle in progress, and statistics by difficulty. Close-ups on phones: tap any image for the full screen.
  3. Linked-loop ball puzzle

    Two linked loop tracks on a 3D board hold coloured balls. The player moves the balls around the loops to recreate the target pattern shown above the board. Coins buy new boards, balls and boosters in the shop.

    Two recreated screens: a stone-grey 3D board with two oval loop tracks of orange and turquoise balls joined by a switch in the middle, a target pattern above, a toggle below and hint and restart buttons; and a wooden shop with Boards, Balls and Boosters tabs and six board styles — one in use, one owned, three priced in coins and one unlocked at level 30
    Matching the target, and the shop. Close-ups on phones: tap any image for the full screen.
  4. Pattern block puzzle

    The player rebuilds a pattern on an 8 by 8 board from red-and-black pieces. Classic challenges are sorted from Easy to Expert, a daily challenge calendar tracks the days played, and hints are available.

    Two recreated screens: the Checkerboard puzzle with an 8 by 8 board showing the target pattern faintly, a few red-and-black pieces already placed, 32 red and 32 black squares, a timer and the remaining pieces below; and the daily challenge calendar for May 2026 with played days, today's puzzle highlighted and a Play again button
    Rebuilding a pattern, and the daily challenge calendar. Close-ups on phones: tap any image for the full screen.
  5. Sliding-tile ball path puzzle

    The player slides tiles until their track sections form one route from the ball's start tile to the goal. Each level has a move target, and finishing close to it earns up to three stars. Buttons for undo, redo, restart and hints sit below the board, and the level packs unlock one after another.

    Two recreated screens on a blue background: a 4 by 4 board of yellow sliding tiles with track sections, fixed grey tiles, a steel ball on the start tile and a red goal tile, at level 18 with 3 moves made against a target of 9, empty stars and pause, restart, undo, redo and hint buttons; and the beginner level map with levels 9 to 17 completed with one to three stars, level 18 current and later levels locked
    Sliding tiles to build the path, and the level map. Close-ups on phones: tap any image for the full screen.

About these images: every screen on this page is recreated in the game's style for this portfolio, with example data and no game names or logos, to keep the clients confidential. The screens follow each game's real layout and mechanics, but they are not screenshots of the delivered games.

Our contribution

Our role

  1. Game development

    Development of these games for our clients.

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