Case study · Client name withheld
Arcade and Casual Games
Five quick-play mobile games: runner, bubble shooter, bug smasher, drawing puzzle and unboxing
Casual games are judged in seconds: the controls must be obvious, the feedback satisfying and each level short enough for a spare minute. These five games, developed for clients, cover the classic arcade formats — running, shooting bubbles, smashing bugs, drawing to solve and unboxing.

- Client
- Game clients
- Platforms
- Mobile
- Our scope
- Game development
The product
What it does, and for whom
Every game uses one-touch controls — swipe, tap, aim or draw — with levels, coins or power-ups that give players a reason to play the next round.
Scope Each client runs its game and its store presence. To keep the clients confidential, the game names are withheld and every image on this page is new artwork recreated in the game's style for this portfolio, not a screenshot of the delivered game.
The product in use
The games
Endless runner
The hero flees a pursuing guard through busy streets, dodging obstacles, picking up coins and using gadgets such as rockets and skateboards; more characters can be unlocked.
Bubble shooter
Aim and shoot to match three or more bubbles of the same colour and clear the board, level by level along a map.
Bug smasher
A fast insect-smashing game: take on swarms of bugs around the house with creative weapons, against the clock.
Draw to protect
Draw a single line to shield the dog from angry bees, then hold out until the timer ends. Each level needs a different idea.
3D unboxing
Tap open virtual packages to reveal and collect 3D items, with points, a timer and boosters for extra time.
About these images: every image on this page is new artwork recreated in each game's style for this portfolio to keep the clients confidential. It follows the games' genres and mechanics but is not a screenshot of any delivered game.
Our contribution
Our role
Game development
Development of each game for its client.
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